Skip to content

Hey All

May 19, 2011

It’s been a while since we had a post, but lass we are not gone lol. It’s been quiet recently as people have been busy working on graphics, and so forth. So as we need to make sure we keep you up to date.

Recently, we have been playing round with the idea of incorporating 3D elements into the up-comping title Akaldiroka, however as always, along a route as such, many factors come into the light when deciding what works best. So this week we have settled on using a custom build parser for the X3D format, we feel it’s exactly what were looking for, and here’s a few examples of it in action:


One Comment leave one →
  1. June 19, 2011 7:58 am

    Hi, i’m fresh out of school and would love to help your team. Even if it is only to test and find bugs or provide a French translation. Also i have some ideas that i would love to try like mixing NeuralNetwork and Scripting for the AI or Setting up a modding API ( support Mods and Linux. Also Steam doesn’t have anything close to an exclusivity clause in the TOS. So releasing for both would be nice.).

    madrang at

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: